During therapy, whether navigating busy streets, visiting unfamiliar locations, or experiencing complex social settings, VR provides a safe space to practice these skills without the risks associated with real-world exposure. This approach enhances learning and builds confidence in handling situations.
Generalize VR scenarios to real life by training them with multiple levels of complexity, including environment variation, number of objects to deal with, number of people to interact with, and number of steps to complete the task.
Configure the environment for each student according to their individual needs and progress with individual learning path.
VR training is designed to complement existing therapeutic approaches such as Applied Behavior Analysis (ABA), Speech-Language Pathology (SLP), and Occupational Therapy (OT).





Before the VR training, if you give a child a simple task, like bringing something from another room, they might forget it on the way and get distracted by other things. Parents have reported that their children listen better and follow instructions more effectively after VR therapy.Â
VR offers an immersive and controlled environment tailored to each child’s specific needs. It provides a novel way to engage children in monotonous tasks and enhance their fundamental skills in a manner that is both effective and enjoyable.  Â
The results [of the study] showed that, overall, the percentage of children who completed the problem-solving game was higher in the immersive virtual reality (IVR) condition (77.5%), compared with those in the tablet (32.5%) or board game (30%) conditions.
IVR is a technology capable of engaging interest and motivating the user, as well as having the potential to assist in cognitive processing and knowledge transfer.
…learning how to solve a problem-solving task and transferring the learning to the physical world is possible using IVR. Children in the IVR condition […] were able to transfer the problem-solving knowledge learned during training to the physical board game.
[…] the interest and enjoyment scores of participants using IVR were significantly higher than participants in the other two conditions, and that the children in the IVR condition were able to learn how to solve the problem and transfer their learning to the physical game.
VR-based training has been used in many domains including patient rehabilitation… However, due to learning style differences and task needs, VR-based training should ideally include personalization approaches.
The immersive experience provided by VR can be used for numerous purposes such as training, education, therapy, and entertainment.
Practice high-risk scenarios like road crossing, identifying dangerous items, and fire safety in a controlled and safe environment.
VR provides realistic scenarios, allowing individuals to practice and generalize skills learned in therapy across different settings, such as day/night, more/fewer people, and more/less task complexity.
VR scenarios are built and mapped based on the most used protocols, such as AFLS, ABBLS-R, VB-Mapp, ACE, and PEAK, organically extending capability without changing the curriculum.
Students are more motivated and engaged not only because of virtual reality but also because of other exercises during the session.
Practice essential daily life tasks such as food preparation and household chores in a controlled, risk-free setting, reducing anxiety and building confidence before applying these skills in real life.
This program enhances motor skills through engaging VR activities like tracing, organizing objects, and handling utensils. It provides varied and repeatable exercises that can be difficult to simulate consistently in a real-world setting.
Improves planning, problem-solving, and organizational skills through immersive and structured VR tasks, offering a dynamic and engaging way to build these critical skills.
Enables practice of mobility-related tasks like walking on sidewalks, navigating different environments, and using public transportation in customizable scenarios that can gradually increase complexity.
Improves attention, memory, and sequencing through interactive and immersive VR activities, offering a controlled environment to practice and strengthen these skills without external distractions.
The immersive nature of VR enhances motivation and engagement during therapy sessions, making repetitive or challenging tasks more enjoyable and encouraging sustained participation.
Interactive scenarios for practicing vocabulary, sentence construction, and conversational skills in contextually day-to-day interactions.
Dialogues with virtual characters to improve language skills, including greetings, requesting, and responding.
An immersive virtual environment promotes object identification, recognition, and verbal labeling, eliminating disturbance from the outside.
Students gain more motivation and engagement not only through virtual reality but also through additional exercises during the session.
This category includes activities such as personal hygiene (e.g., brushing teeth) and cleaning tasks (e.g., organizing a room). Users practice these essential skills in a structured VR setting.
Scenarios like visiting a salon, entering a supermarket, or navigating an airport are included. Each setting is designed to simulate interactions with service personnel like cashiers, immigration officers, or hairdressers. This helps users practice communication and social interaction in various public settings.
Includes crossing a street with variable elements like the number of pedestrians and vehicles, day/night settings, and sound toggles to simulate real-life environmental sounds.
Scenarios such as a doctor's visit are split into multiple parts, including waiting in a corridor, interacting with a nurse, and meeting with different specialists like pediatricians or dentists. Each part is designed to familiarize users with the healthcare environment and interactions.
Users can practice social interactions in cafes and malls, interacting with virtual characters like baristas or shop assistants. These scenarios help users build confidence and improve their social skills in a safe and controlled environment.
Most scenes have customizable options, such as adding sounds, changing the number of interactive people, and modifying the complexity of tasks. This allows for tailored experiences to suit individual user needs and progress levels.
Stay updated with the latest research on technology for special education needs and therapy, along with practical insights and feedback from therapists, in our monthly Neurodiversity Newsletter.
Immersive experience as it involves no external stimuli except designed training
Flexibly adjusted environment including visuals, sounds, human interactions

100% reproducible virtual environment to avoid adaptation curve for each session

Fully monitored and controlled by the therapist
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